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MrNosec  [ MrNosec ]
Страна:Lisbon, Португалия
Видео: Микс [ Evangelion 1.11: You Are (Not) Alone, Evangelion 2.22: You Can (Not) Advance, Evangelion 3.33: You Can (Not) Redo, The End of Evangelion, Genius Party Beyond: Dimension Bomb, The Animatrix: The Second Renaissance Part 2, Fullmetal Alchemist Brotherhood, Ghost in the Shell 2: Innocence ]
Музыка: Modestep & Koven - Take It All, Audiomachine - Guardians at the Gate (Access Denied Remix)
Жанр: Action, Psychedelic
Время: 3:25
Добавлен: 16.11.2016
Просмотров: 13581
Комментарий автора
Used motion interpolation for a high frame rate and fluid slow motion once again.
Please note that this video was edited and intended to be watched at 60fps, which is only provided in the alternative version, as a few scenes don't display correctly and some animations simply don't appear at all in a lower framerate.
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Мнения зрителей (всего: 113)
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 EnIgMoZz2 (21 декабря 2016, 15:38)      
» MrNosec:
but to me, the number one goal of an AMV should be to fit the visuals to the audio as best as possible and create a coherent audiovisual experience that represents the music visually.

lmao why u repeating what i said to you when you were trying to diss my edits???
 MrNosec (15 декабря 2016, 00:23)      
» 777lexa777
 777lexa777 (14 декабря 2016, 22:19)     
 MrNosec (09 декабря 2016, 17:52)      
» Nanuk
Thanks alot! I'm flattered, really glad you enjoyed it.

» [insertnamehere]
Thank you very much!
The main reason it isn't riddled with interpolation artifacts is the fact that I was extremely picky when it came to scene selection, most action scenes gave me a hard time and some of them had to be scrapped entirely, but using masks and sometimes even mattes to help guide twixtor also helped considerably (I haven't got a clue what you mean by "32" in that context though), some examples here: http://imgur.com/a/h3Adc

About the flow, after the calm intro I think some people weren't expecting the harsh jump cuts and scene selection which inclined the viewer to look at opposite sides of the screen constantly instead of focusing on the middle, this was necessary because every action needed a corresponding reaction for the events to have impact and feel relevant, also for the Kuleshov effect to take place, which played an important role when mixing several movies to create a single coherent fight scene.

» AiaSnTropeaS
» Introvert
Thank you both for the rating :biggrin:
 Introvert (09 декабря 2016, 17:49)    
 AiaSnTropeaS (09 декабря 2016, 13:01)     
Bro... Congrats. 9.2/10 from me

9 10
9 9
 [insertnamehere] (09 декабря 2016, 11:47)      
holy.... holy crap, how is something like this even possible?!

The editing was freaking gorgeous, but how the fuck can you get something that clear and 32 with... twixtor?

Added (after 49 sec.):

and seriously how the fuck is this lacking flow? I can't see that myself.
 Nanuk (05 декабря 2016, 16:02)     
This is amazing man... One of my favourite AMVs for this year's competition, and my favourite Evangelion AMV I've ever seen... The use of the song was absurdly outstanding! There's literally nothing to complaint about, it's flawless (at least in the eyes of the viewer). I wish you great luck! 10/10
 MrNosec (01 декабря 2016, 22:46)      
» Maniaki
I did intend for the "action" or fast paced scenes to become somewhat disorienting the first time it was viewed (also completely annihilating the ambiance created in the intro), and the final segment before ayanami's wings to cause a overwhelming ominous feeling, even discomfort to some extent, but since I watched the scenes as I was editing them over and over again, that might have influence me to get so used to the whole thing that I lost touch on how it would feel like for most first time viewers.

I also wanted to restrict the "internal sync" to very few key moments where the song had a turning point or changed segments to give them more emphasis (also on some distinct parts where the beats were simply too fast to cut), to try and keep a syncing pattern going, except in the intro where I didn't want to overdo any effects to sync, so timeremapping to some of the vocals and resonating sounds seemed like a neat idea.

I'd like to thank you for taking the time to type all those tips and for elaborating on what I didn't fully understand (with some really good examples too), also for the very generous compliments! I see that you are registered in the contest aswell, so I wish you best of luck :wink:
 Maniaki (01 декабря 2016, 19:38)      
» MrNosec:
I did intend for it to be a bit disorienting by changing from scenes going from right to left from left to right pretty fast while trying to keep it easy to follow, but if that's not what you meant could you elaborate more on the "lack of flow"? Maybe I could even learn a little something for future projects

Usually when you "capture" audience with settle sync like you did in the beginning, viewer tends to concentrate into the center of screen or weaken visual reflexes in order to try to capture the "movement" of the next sync point on the screen. So... if you want that viewer to experience bit chaotic changes of scenes as much as he/she can you need to slowly escalate and so that you dont loose that "bond" with the viewer you made in the beginning o.o you can do that by either really good plot and edit or by smart editing directed towards to the viewer's subconscious . There are many other but I think all of them are variation between these two.

BUT If you did intend to disorient me then you've done well since I wasnt able to concentrate on sync because of the edit. But if not there are ways for you to edit not changing the scene once every 15 frames, I'm sure you know about "sync within the scene" method since I saw couple of them here.

Don't get me wrong your work will probably be better than 90% of these year's con, partly because AMV society is degrading a bit and partly because of your really good skills! So good luck...
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Akira, Bakemonogatari, Evangelion 2.22 You Can (Not) Advance, Evangelion 3.33 You Can (Not) …
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